<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Sombie Devlog - itch.io</title><link>https://makapar-games.itch.io/sombie</link><description>Always online zombie survival MMO. Loot, kill, die, repeat.</description><item><guid>https://makapar-games.itch.io/sombie/devlog/784353/decreased-network-usage-by-400-for-loading-world</guid><title>Decreased network usage by 400% for loading world</title><link>https://makapar-games.itch.io/sombie/devlog/784353/decreased-network-usage-by-400-for-loading-world</link><pubDate>Mon, 19 Aug 2024 10:43:45 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzE3MzkzMDYyLmpwZw==/400x224%23c/CpJ6Fk.jpg" class="post_image"/><p>Same World 400% Less Data Introduction We’ve made a significant update to the world generation logic in ZomdeadZ . The new approach drastically reduces the amount of data sent to the client while ma...</p>]]></description></item><item><guid>https://makapar-games.itch.io/sombie/devlog/783378/inventory-and-loot</guid><title>Inventory And Loot</title><link>https://makapar-games.itch.io/sombie/devlog/783378/inventory-and-loot</link><pubDate>Sat, 17 Aug 2024 14:38:05 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzE3MzY2MDQwLnBuZw==/400x224%23c/7zKCF6.png" class="post_image"/><p>Inventory and Loot: Basic Mechanics with Big Potential We’ve just created the first iteration of our inventory and loot system in ZomdeadZ . This basic but functional system lays the groundwork for...</p>]]></description></item><item><guid>https://makapar-games.itch.io/sombie/devlog/783373/new-world-generation</guid><title>New world generation</title><link>https://makapar-games.itch.io/sombie/devlog/783373/new-world-generation</link><pubDate>Sat, 17 Aug 2024 14:25:43 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzE3MzY1OTYyLnBuZw==/400x224%23c/fSmyPq.png" class="post_image"/><p>New World Generation In our continuous effort to create a rich and immersive world in ZomdeadZ , we’ve developed a new world generation system that takes inspiration from the best, while trying our...</p>]]></description></item><item><guid>https://makapar-games.itch.io/sombie/devlog/783361/walking-around-objects</guid><title>Walking around objects</title><link>https://makapar-games.itch.io/sombie/devlog/783361/walking-around-objects</link><pubDate>Sat, 17 Aug 2024 14:07:59 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzE3MzY1ODAyLnBuZw==/400x224%23c/drmJ%2Ff.png" class="post_image"/><p>Walking Around And Behind Objects In our ongoing effort to make ZomdeadZ less crappy, we now let players walk around and behind objects, creating a more realistic depth effect. Here’s how we achieve...</p>]]></description></item><item><guid>https://makapar-games.itch.io/sombie/devlog/783353/new-player-movement</guid><title>New player movement</title><link>https://makapar-games.itch.io/sombie/devlog/783353/new-player-movement</link><pubDate>Sat, 17 Aug 2024 13:51:12 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzE3MzY1NjY2LnBuZw==/400x224%23c/9ftGQM.png" class="post_image"/><p>New Movement System: Improved Responsiveness We redid the movement system in ZomdeadZ to make it more responsive and smooth. Here’s what we did. Problems We Faced Unresponsive Movement Players exper...</p>]]></description></item></channel></rss>