Same World 400% Less Data Introduction We’ve made a significant update to the world generation logic in ZomdeadZ . The new approach drastically reduces the am...
Inventory and Loot: Basic Mechanics with Big Potential We’ve just created the first iteration of our inventory and loot system in ZomdeadZ . This basic but fu...
New World Generation In our continuous effort to create a rich and immersive world in ZomdeadZ , we’ve developed a new world generation system that takes insp...
Walking Around And Behind Objects In our ongoing effort to make ZomdeadZ less crappy, we now let players walk around and behind objects, creating a more realist...
New Movement System: Improved Responsiveness We redid the movement system in ZomdeadZ to make it more responsive and smooth. Here’s what we did. Problems We F...